function SceneLevel01()
{
	//file, size_x, size_y, position_x, position_y
	this.player = new Player("imgs/plane.png", 100, 100, 50, 50);
	this.level = new BackFundo("imgs/Fase1.png", 800, 600, 0, 0);
	//file, size_x, size_y, pos_x, pos_y, vel_x, vel_y
	//this.platform1 = new Platform("imgs/fall/galhodano1.png", 228, 74, 200, 400, 0, 0);
	           
    this.update=function()
    {
    	this.player.update();
    	
    	//this.platform1.update();
    
    };
    
    this.draw=function()
    {   
    	this.level.draw();
    	screen.font = "20px Comic Sans MS";
		screen.fillStyle="#000000";
		screen.fillText("LEVEL: 01", 20, 20);
				
		this.player.draw();
						
		//this.platform1.draw();
    };
        
    this.mouse_down=function(mouse)
    {
    	//console.log("LEVEL 01 mouse X " + mouse.x + " mouse Y " + mouse.y );
    };

    this.mouse_up=function(mouse)
    {
    	
    	
    };

    this.key_down=function(key)
    {
    	//console.log("LEVEL 01 keyCode " + key.keyCode );
    	
    	this.player.key_down(key);
    	    	
    };
    
    this.key_up=function(key)
    {
    	this.player.key_up(key);
    };    
}